
DEATH MATCH
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TEAMS
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OBJECTIVE
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RE-SPAWNS
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VICTORY
This Live-Play can be played in just about any terrain or maze, indoor or outdoor.
Team Alpha vs Team Bravo set on Standard with
5 HP for outdoors or Hard 3 HP for indoor
Both Teams: The objective is to eliminate as many members of the opposing team while insuring that your own team suffers minimal casualties.
Unlimited, the number of re-spawns are counted by the Medic Box and determines which team has won
The winning team is the one that had the lest number of re-spawns.
Capture THE Flag
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TEAMS
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OBJECTIVE
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RE-SPAWNS
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VICTORY
This Live-Play can be played in just about any outdoor terrain
Team Alpha vs Team Bravo set on Standard with 3 HP
Both Teams: To capture the flag from the oppositions base and return it to your base within the allotted time.
If you are carrying the flag and die, you must immediately drop the flag where you are.
Unlimited.
The winning team is the one that has returned the flag to their base within the allotted time.
DOMINATION
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TEAMS
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OBJECTIVE
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RE-SPAWNS
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VICTORY
This Live-Play can be played in just about any terrain or maze, indoor or outdoor. A central emplacement or room is useful for placement of the Domination box
Team Alpha vs Team Bravo set on Standard with 5 HP for outdoors or Hard 3 HP for indoor or inflatables
Both Teams: The objective is to control the Domination box for more time than the opposition. To gain control your team must shoot the Domination box, then prevent the opposition from taking back control.
Unlimited.
The winning team is the one that has had control the longest.
VIP escort ambush
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TEAMS
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OBJECTIVE
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RE-SPAWNS
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VICTORY
This Live-Play works best on a large outdoor field with plenty of cover. Ideally the field would be best at 300m long by 200m wide.
Special Forces (SF) team has 1 V.I.P set on 2 HP and a number of Body guards, set on 6 HP vs The Ambushes, set on 4 HP.
SPECIAL FORCES: Get the V.I.P to the L.Z in the allotted time.
AMBUSHES : Kill the V.I.P and stop the remaining SF team from reaching the L.Z.
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None. (Unless the V.I.P dies, in which case they get re-spawned into the SF team.
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SF Win - if the V.I.P reaches the L.Z alive within the allotted time
Draw - The V.I.P dies, but at lest half of the SF team makes it to the L.Z within the allotted time.
Ambushes Win - if either of the above two is not achieved by the SF team.
CAPTURE THE BASE
SCENE
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TEAMS
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OBJECTIVE
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RE-SPAWNS
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VICTORY
This Live-Play can be played in just about any terrain outdoor. An emplacement or room at one end is useful for a base.
Team Attacker vs Team Defenders set on Standard with 5 HP
Both Teams: The objective is to control the base with the most players at the end of the game
Unlimited, for the first 15 min only
The winning team is the one that has the most Live Players within the objective area at the end of the allotted time.
SECURE & hold
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TEAMS
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OBJECTIVE
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RE-SPAWNS
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VICTORY
This Live-Play can be played in just about any terrain outdoor.
Team Alpha vs Team Bravo set on Standard with
5 HP
Both Teams: The objective is to have secured the objective with the most players at the 3 min mark,6 min mark & the 9 min mark
Limited, 100%
The winning team is the one that had the lest number of re-spawns.
All games usually run for 20 min with the exception of Domination and Secure & Hold which only run for 9 min each
Most games can have variations and would be site dependant.
Mobile Strike Laser Tag
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