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DEATH MATCH

SCENE

TEAMS

OBJECTIVE

RE-SPAWNS

VICTORY

This Live-Play can be played in just about any                      terrain or maze, indoor or outdoor.

 

Team Alpha vs Team Bravo set on Standard with                 

5 HP for outdoors or Hard 3 HP for indoor

 

Both Teams: The objective is to eliminate as many                  members of the opposing team while insuring that                your own team suffers minimal casualties.

     

Unlimited, the number of re-spawns are counted by            the Medic Box and determines which team has won

 

The winning team is the one that had the lest                          number of re-spawns. 

Capture THE Flag 

SCENE

TEAMS

OBJECTIVE

 

 

RE-SPAWNS

VICTORY

This Live-Play can be played in just about any outdoor terrain

 

Team Alpha vs Team Bravo set on Standard with 3 HP

 

Both Teams: To capture the flag from the oppositions base and return it to your base within the allotted time.

If you are carrying the flag and die, you must immediately drop the flag where you are.

     

Unlimited.

 

The winning team is the one that has returned the flag to their base within the allotted time.

DOMINATION

SCENE

 

TEAMS

OBJECTIVE

 

RE-SPAWNS

VICTORY

This Live-Play can be played in just about any terrain or maze, indoor or outdoor. A central emplacement or room is useful for placement of the Domination box  

 

Team Alpha vs Team Bravo set on Standard with 5 HP for outdoors or Hard 3 HP for indoor or inflatables

 

Both Teams: The objective is to control the Domination box for more time than the opposition. To gain control your team must shoot the Domination box, then prevent the opposition from taking back control.

     

Unlimited.

 

The winning team is the one that has had control the longest.

VIP escort ambush

SCENE

 

TEAMS

 

OBJECTIVE

 

 

RE-SPAWNS

VICTORY

This Live-Play works best on a large outdoor field with plenty of cover. Ideally the field would be best at 300m long by 200m wide.

 

Special Forces (SF) team has 1 V.I.P set on 2 HP and a number of Body guards, set on 6 HP vs The Ambushes, set on 4 HP.

 

SPECIAL FORCES: Get the V.I.P to the L.Z in the allotted time.

 

AMBUSHES : Kill the V.I.P and stop the remaining SF team from reaching the L.Z. 

None. (Unless the V.I.P dies, in which case they get re-spawned into the SF team.

SF Win - if the V.I.P reaches the L.Z alive within the allotted time

 

Draw - The V.I.P dies, but at lest half of the SF team makes it to the L.Z within the allotted time.

 

Ambushes Win - if either of the above two is not achieved by the SF team. 

CAPTURE THE BASE

SCENE

 

TEAMS

OBJECTIVE

RE-SPAWNS

VICTORY

This Live-Play can be played in just about any terrain outdoor. An emplacement or room at one end is useful for a base. 

 

Team Attacker vs Team Defenders set on Standard with 5 HP 

 

Both Teams: The objective is to control the base with the most players at the end of the game

     

Unlimited, for the first 15 min only

 

The winning team is the one that has the most Live Players within the objective area at the end of the allotted time.

SECURE & hold

SCENE

TEAMS

OBJECTIVE

RE-SPAWNS

VICTORY

This Live-Play can be played in just about any                      terrain outdoor.

 

Team Alpha vs Team Bravo set on Standard with                 

5 HP

 

Both Teams: The objective is to have secured the objective with the most players at the 3 min mark,6 min mark & the 9 min mark

     

Limited, 100%

 

The winning team is the one that had the lest                          number of re-spawns. 

All games usually run for 20 min with the exception of Domination and Secure & Hold which only run for 9 min each

Most games can have variations and would be site dependant. 

Mobile Strike Laser Tag

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